House Rules

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House Rules

Post by DM on Wed Oct 14, 2015 9:34 pm


  • Knowledge and Profession checks can be made untrained.  Knowledge (Local) and Survival are a class skill for everyone.


Last edited by DM on Sun Oct 25, 2015 8:36 pm; edited 2 times in total
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Re: House Rules

Post by DM on Sun Oct 18, 2015 8:03 pm


  • I'm keeping track of where equipment is.  For example the following equipment list has the player owning a backpack and a longsword.  Inside that backpack is a bedroll and a map case, inside the map case is a sheet of parchment.  I've tried to assign items as they make most sense, but if you're not happy with them then let me know.  You all have a house that things can be kept in, space isn't at a premium.

    Longsword
    Backpack
    - Bedroll
    - Map Case
       - Parchment
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Re: House Rules

Post by DM on Wed Oct 21, 2015 7:50 pm


  • Anyone with a craft skill is assumed to be working at their skill in the week, if you have more than one it will be the highest craft skill (due to the mechanics of this action, if craft skills are tied for highest it doesn't matter which is used, and as such I will assume time is being split equally between them).

    Anyone without a craft skill is assumed to be working as a common unskilled labourer for 1sp a week.

    However, due to Dwarflake's cash poor economy, this money will be held separately from your main supply of gold.  It can be spent only in Dwarflake (at the moment, new locations may become available).  In essence, core rules assume you are selling the products of your labour for gold, the rule here is that you are accruing trade and barter goods (and possibly IOUs) to be redeemed when needed. You can mix and match actual gold and virtual gold freely in Dwarflake, taking whatever percentage of an item's cost you wish from either supply. This also applies to trade with regular visitors such as Tara and Tomas.

    Quite honestly, I don't anticipate this being important.  It may come up though, and better to announce now than later.
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